
Inside a perplexing world formed of tempos, frequencies, hues and swarming signals, a one-day theater musical rave takes place. A series of unrepeatable and unpredictable live events of diversion to long rhapsodic aboriginal dreaming.

SOUND SIGNALS
Convened by Jason Negamax as artistic director, 24:am is comprised of the resulting platforming and artistic collaboration sound work of musicians, producers and composers set up as an acoustic living entity nightclub infinitely in formation through its technical and programatic ties.
For the duration of each of the event’s episodes, the conceit music and sound will be co-created and open ended. Within it, an infinite number of musical and sonic possibilities will occur positioning the singularity of this approach as being one in an infinite number of possibilities. At the presenting venues, the generated music, programming and a unique PA sound system will calculate and govern an overpowering and incessant shifting color hue map and moving lighting structure via a set of telematic influences.
Text and audio snippet
Text and audio snippet
Text and audio snippet
HUE DREAMTIME
Within a 24-hour ulterior world comprised of sound, radiance, transformation and motion, ceiling-mounted motile units emanate a fragmented weirdly and unsettled spectrum of visible light that changes its hues as a kind of secretion from a moody sound nervous system. An act of imagery control through accelerating ambiguity, distortion and unpredictability.
Aboriginal hues


EVENT BLUEPRINTS

Project plan

Technical blueprint
FINANCIAL AND IMPACT ROADMAP
To ensure the feasibility, premiering and touring success of this project, we have identified an initial project development structure and some potential starting avenues for its financing, sustainability and its emissions impact considerations.
1 Development
Production team fees
Talent engagement, designers and engineering fees
Fabrication, early testing and rehearsing
Continuing funding research and allocation
Online and in-person media, relations and promotion
Cooperation with emerging art software technology and formats: L-Acoustics, Bronze AI.
2 Funding and investments
Grants, sponsorships, private and institutional support
A fan and public investment on the project with a tailored type of access to it
Co-presentations with venues and an approach to artistic or performance residencies
Co-production integration with selected brands and art and music festivals
3 Revenue
Ticketing, public and fans access to wearable and collectible artworks and documentation and post-events recordings. A unique and sort of equivalent streaming access for the public not able to experience the series of events in person and a groundbreaking post-events featured film to tour film festivals.
4 Project footprint
Consideration to costs for talent and equipment low-carbon travel and transportation
Viability for the series of events to fully or almost fully operate with the use of batteries
Incentives and benefits to methods of public arrival to the events that are of low impact
CONVENED ARTISTS
VENUES
24:am is a touring project that develops as a series of one-day unrepeatable rave and engulfing artistic event that repurposes unusual venues, sites, nightclubs and theaters with capacities to host over 1000 people.
A project comprised of a PA sound system, movable light units, a recording and streaming system of micro cameras fitted with high-sensitivity tetra chromatic lenses and diminutive Lavalier microphones, and oxidized dark red sand spread thinly on the venue’s floor. Encouraging an all-day re-entry policy, the presenting venues act as a type of host entity and project co-presenter.

TIMELINE
1 Development
Preparation texts, subsidiary images and early technological and artistic approaches
Diagrams and first event digital model
2 Planning
Core team assembly
Initial financials and funding
Artistic and technological cooperation
Project timeline draft
3 Development, audio and technical rehearsals
Sound and audio programming
Light design and manufacturing
Conduct complete technical rehearsals
4 Events
Premiere and subsequent events
Audio and equivalent film recordings
5 During and post-events
Production of wearable and collectible artworks
Release of recordings to the public
Touring of the featured film event equivalent
AFTERWORLDS
1 Streaming
Considering online streaming as an art form in itself, an equivalent yet completely unique broadcasting of the event that uses the micro cameras installed on each of the event’s presentations will become available on T45TE’s website, YouTube and Twitch channels for those unavailable to experience the events. This approach won’t make conventional live footage of the event itself available to watchers but rather an absolutely independent artistic manifestation of it that because of the extended duration of it, will also ask from the viewers a very different type of disposition to watch and listen.
2 Recordings
24:am is also a recording entity of the event’s sonic evolution, as such and using the multiple microphones entangled in the event’s infrastructure, a complete state-of-the-art audio recoding will later become available as a catalog with a series of vinyl and CD volumes for fans and collectors.
3 Wearable and collectible artworks
The singularity and openness of a project such as 24:am as well as its development, planning, production and premiering phases produce many types of visual and audio aggregates, a series of aggregate artworks that are in themselves integral to the project, will become available for fans and collectors.
4 Featured film
In a similar procedure to the streaming equivalent, a full featured film will be produced as a extent of the different events using footage capture by the micro cameras installed.
